Control Blender with Natural Language via Open-Source Blender-MCP & Claude
Intimidated by Blender shortcuts and shader nodes? Connect Claude Desktop or Cursor to Blender via open-source `blender-mcp` so AI can inspect your viewport, build 3D scenes, apply Poly Haven PBR textures and set up studio lighting.
Copy-pasting blind `bpy` scripts often results in intersecting meshes. Blender-MCP gives the LLM live viewport screenshots and direct Poly Haven asset access for closed-loop 3D creation.
Step-by-Step Action Checklist
0 / 4 CompletedI have connected `blender-mcp` to my active Blender session. Step by step using MCP tools, build a [target 3D scene: e.g., minimalist product podium with floating geometric forms and studio lighting]: 1) Clear default objects, build a curved cyclorama backdrop and main geometry with exact ground alignment (Z=0); 2) Assign procedural/Poly Haven PBR materials and a 3-point warm/cool studio light rig; 3) Add an 85mm depth-of-field camera, take a viewport screenshot to verify framing, and refine any clipping.